Ty eri


We are the closest Clan to StarClan, spiritually and physically, and we always know our warrior ancestors are watching over us. That is what makes us strong. No matter what trials we must endure, WindClan will last forever.

— Tallstar of WindClan

WindClan cats are known for their love of open spaces. They live on open fields, or moorland, where they catch their main prey of hares and rabbits. Of all four Clans, they are the least used to wet ground, preferring the grassy ground of the moors, which they sleep on. They do not like to sleep in the shelter of dens because they prefer the fresh air. They are fiercely loyal and tough. They can also be nervous and quick to flee, due to lack of cover on the moor. In the old forest home, they took pride in being the closest Clan to the Moonstone, where the leaders and medicine cats went to share tongues with StarClan, and they often find themselves blessed to be the closest Clan to StarClan, both physically and spiritually since they do not live in an environment surrounded by trees or many shrubs that block their view of Silverpelt. They are considered the fastest of the Clan cats, and are considered to be the most quick witted amongst the other Clans. They are also the easiest to be offended and are the least likely to start battles between other Clans. The pelts of WindClan favor shades of grey and brown, perhaps as a natural outgrowth of the camouflage those colors provide. Of all the Clans, they have the deepest knowledge of Twolegs from seeing them on the farms that surround their territory.

They take pride in being the closest Clan to StarClan, and of all the Clans, have the deepest knowledge of Twolegs. WindClan cats hunt mainly rabbits, and are fast, lean, and swift. Their short smooth pelts of browns and greys blend in with the rocks and grass. WindClan is particularly good at hunting on open land. WindClan, like the other three warrior clans, was formed in the old days when no Twolegs walked in the forest and the land belonged to the cats. WindClan was formed by fast-running cats who were excellent hunters of rabbits, squirrels, rats, and other fast moving prey. These cats are very tough. WindClan cats are fast, lean and very swift on their feet being that they have to hunt with no cover such as plants. They often have short, smooth pelts of browns, greys, and whites.



• Clan Character: Fiercely loyal, tough, fast-running, and easily offended cats. They are nervous and quick to flee, due to the lack of cover on the open moor.
• Prey: Mainly rabbits.
• Hunting Skills: Fast, lean, and swift. Their short, smooth pelts of browns and greys blend in with the rocks and grasses.
• Significant Clan Leaders: Windstar, Gorsestar, Tallstar, Onestar, Dunestar
• Theme Song: "Where No One Goes" - Jonsi

Where No One Goes - Jónsi (lyrics)

Where No One Goes - Jónsi (lyrics)

• Roleplay Schedule:

Time Zone Monday Tuesday Wednesday Tuesday Friday Saturday Sunday
Hawaiian Freeday 11:30am – 6:00pm 11:30am – 6:00pm 11:30am – 6:00pm 11:30am – 6:00pm All Day Ends at 4:00pm
Alaskan Freeday 12:30pm – 7:00pm 12:30pm – 7:00pm 12:30pm – 7:00pm 12:30pm – 7:00pm All Day Ends at 5:00pm
Pacific Freeday 1:30pm – 8:00pm 1:30pm – 8:00pm 1:30pm – 8:00pm 1:30pm – 8:00pm All Day Ends at 6:00pm
Mountain Freeday 2:30pm – 9:00pm 2:30pm – 9:00pm 2:30pm – 9:00pm 2:30pm – 9:00pm All Day Ends at 7:00pm
Central Freeday 3:30pm – 10:00pm 3:30pm – 10:00pm 3:30pm – 10:00pm 3:30pm – 10:00pm All Day Ends at 8:00pm
Eastern Freeday 4:30pm – 11:00pm 4:30pm – 11:00pm 4:30pm – 11:00pm 4:30pm – 11:00pm All Day Ends at 9:00pm

• Events:

Day Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Time Anytime 5:30pm Anytime None Evening 6:00pm Anytime
Event Recruiting Gathering Sparring None Council Meeting Gathering Medicine Meeting

A summary of what has happened during the week will be posted every Monday.
[The displayed times are in central time, feel free to compare your timezone to those provided, also you do not need the leader to be on in order to have sessions. There's the deputy and the den will still be unlocked.]



• Founded - 11/18/15
• Season - Greenleaf (Summer)
• Prey - Plentiful
• Camp - SprinkledGorse's den
• Server - Cimarron
• Land - Kimbara

[Please contact me if any other group had the same server before us.]

  • Territory Map
  • Leader's Den & Highrock
  • Medicine Cats' Den
  • Warriors' Den
  • Apprentices' Den
  • Nursery
  • Elders' Den
Forest Territories

The WindClan moors territory is located in what Twolegs call Windover Moor. The territory also includes Twoleg places such as the border, Windover Farm. Landmarks in this territory include:

• Camp - It is tucked into a natural dip in the sandy moors. This makes the camp sheltered from wind, but easy to attack.

• Abandoned Badger Set - A tunnel once used by a badger. (Outback Imports)

• The Gorge - A deep gorge cut by the river in the terrain, border with RiverClan. Apprentices are forbidden to go near it.

• Twoleg Farm - The northwest border of the territory is marked by a farm. Ravenpaw and Barley lived here. (Gabby's Animal Hospital)

• Outlook Rock - A large rock on the border heading towards Fourtrees. From here, everything can be seen across the moors.

The camp is considerably well hidden, surrounded by a tangle of gorse. An old legend says that Windstar, the founder, scooped out a pawful of sand to make the hollow for the camp. There are no proper dens. The leader, apprentices, and warriors prefer to sleep under the open sky, although in bad weather, they retreat in burrows made by rabbits, foxes or badgers. The leader has a den behind the Tallrock, but he never sleeps there. The Tallrock is a large boulder used by the leader for special ceremonies. The elder's den and nursery are dens along the gorse wall surrounding the camp.

Lake Territories

The Lake territory for WindClan is called Hare Hill by Twolegs. The borders of the Clan have Twoleg names, such as the Hare Hill Riding Stables and Hare Hill road. Landmarks here include:

• Camp - A shallow scoop in the ground open to the sky.

• Moonpool Stream - A stream marking WindClan's northern border, which is shared with ThunderClan. Leads up to the Moonpool.

• Horseplace - The fence of Horseplace marks the Southern border of WindClan. Their heavy hooves make cats stay away from them.

• Lake Shore - WindClan is located on the eastern shore of the Lake.

A giant boulder resides in the center of the camp. This is called the Tallrock, where the leader makes his speeches. A gorse bush against the rock is the nursery. In another boulder is the medicine cat's den. The leader, apprentices, warriors sleep in the center underneath the sky, although in bad weather, they retreat in burrows made by rabbits, foxes or badgers. There is an old badger set where the elders sleep.



Leader - x1
The leaders carry the weight of the entire wellbeing of the Clan on their shoulders. They are to be respected at all costs. They represent the Clan as a whole during confrontations with/from other rivals or allies. Their duties include -but are not limited to- calling together ceremonies, helping with organizing patrols, having the final say on important matters, the commander of the Legion, and overall supervisor.

Name Username Description Mate Extra
xx xx xx xx xx

Deputy - x1
Help to distribute the weight. They organize patrols and pick up pieces that the leader may have accidentally dropped, so to say. They are second in command and will take over leading the Clan if something were to ever happen to the current leader. The leader relies heavily on their guidance, so they must be level-headed, patient, and dependable.

Name Username Description Mate Extra
xx xx xx xx xx

Medicine Cat - x2
These felines are the healers of the Clan. They have knowledge of various plant herbs and are extremely wise, regardless of age. No cat would ever wish to correct them, for they are greatly respected. They are the ones who care for the ill, lame, wounded, or maimed. They are also the closest to StarClan and share prophecies with the Clan.

Name Username Description Apprentice Extra
xx xx xx xx xx
xx xx xx xx xx

Medicine Cat Apprentice - x2
Cats in training to become the next Medicine Cat. They are often the ones to run their mentor’s errands. If a Medicine Cat were to fall ill or die, the apprentice would step up and claim their title.

Name Username Description Mentor Extra
xx xx xx xx xx
xx xx xx xx xx

Warriors - xInfinity
[The canon ranks (ranks in the books) all still exist. These are WindClan’s own unique ones and will only be given to those worthy of recognition. Tryout information for these ranks will be farther along this page.

These ranks are not full-time rankings. However, you can only possess one. These rankings are only attributes to the canon ranks. For example: you can be a warrior and a crafter. All of these ranks are warriors-only. Sorry, apprentices, but your turn will come eventually.]

[Ω] - Wilding
Cats that speak the languages of many species of animals. These felines represent WindClan as a whole when they communicate to other beings. Wilding share their knowledge with each other and often band together when commercing with a wide range of creatures; some speak badger while others are still learning fox. Dunetuft is an infamous wilding of the squirrel and coyote language. Max: 5

[∆] - Crafter
Nimble felines who are supplied with sharp teeth and short antlers from the Chasers. Crafters sharpen the parts with rocks and other materials, clean the weaponry as necessary, then hollow the teeth, claws, or horns out until they are ready to be fastened onto a cat’s claws. After a battle, Crafters are called forth to examine the weapons for damage. These felines are also known to be very clever and ingenious engineers that come up with new manners of offense and defense. Max: 5

[§] - Chaser
A team of elite hunters that work together to take down large predators like wild dogs and coyotes. These cats are extremely vicious fighters and trackers that defend the territory from the threat of larger carnivores. Muscular and powerful, Chasers carve out the teeth or horns of the animal to bring back to WindClan camp, where they will be crafted into weapons by the Crafters. There are frequent hunting patrols organized by the head Chaser in which the group heads out in search of potential dangers to the Clan. Chasers are important to ensure that all cats are safe from carnivorous predators. Max: 10

[†] - Legionnaire
A step above the average warrior, the Legionnaire specializes in combat, raids, missions, and battle strategy more then anything else. If there is a situation that calls for courageous fighters that will defend the Clan to their last breathes, the Legionnaires will be the first ones to be summoned. It is very difficult to gain entry into the Legion, and any cats who are part of this organization are well-respected and honored. Max: 15

Name Username Description Mate Extra
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx

Apprentices - xInfinity

The trainee of the Warrior. Spending most of their time learning how to hunt and fight, Apprentices act as the future of the clan and are usually of the ages six to twelve moons. Their main responsibilities tend to be cleaning out dens and following orders given by their mentors.

Name Username Description Mentor Extra
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx

Kits - xInfinity

The Kits are the youngest members of the clan, usually at the age of six moons maximum - unless their apprenticeship has been held back. They are to be kept in camp and are watched over by the Queens and occasionally Elders.

Name Username Description Mother Extra
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx
xx xx xx xx xx

Queens - xInfinity

Queens are the mothers of the Clan and hold responsibility over the Kits. Although most Queens are either expecting or nursing Kits, the rank can also be given to cats as a permanent role.

Name Username Description Kits Extra
xx xx xx xx xx
xx xx xx xx xx

Elders - xInfinity

The seniors of the Clan. Elders are cats who have retired from the rank and are permitted to spend their days dozing in the sun. They are believed to be wise and intelligent, a go to cat for the Leader or Deputy.

Name Username Description Previous Rank Extras
xx xx xx xx xx



• Tag color:Green; the sixth color down on the list.

• Stamp: The earth; sixth row, first stamp. Although this is not mandatory, it is preferred.

•Dress Code:

  • Tag Color & Icon
  • Pelt Colors
  • Eye Colors


- Animals; Kits - Bunnies || Apprentices - Foxes and Wolves || All other ranks - Wolves 

- Head; Skull Helmet, Head Feathers, any Flower Crown or nothing.

- Neck; Spiked Collar, Spiked Wristband, Leaf Necklace, Deer Fur (natural colors), Beaded Necklace (natural colors) or nothing.

- Back; Elf Armor, Spartan Armor, Knight Armor, Sword or nothing.

-Legs; Legendary Glove, Elf Bracelets, Vine Anklet, Leg Armor or nothing.

-Tail; Feather Tail or nothing.


- Animals; Kits - Bunnies || All other ranks - Wolves

- Head; Fox Hat, Head Flower, Head Feather or nothing.

- Neck; Jamaaliday Scarf, Ribbon Scarf, or nothing.

- Back; Worn Blanket, any NM Sword, or nothing.

- Legs; Any NM glove, NM Leg Armor, Friendship Bracelet or nothing.

- Tail; ------


- Pelt Colors; Please, please have realistic pelt colors. Rainbow colors are not allowed; such as blue, pink, purple, green, etc. If it just finishes the touches on your look, then it’s fine. I understand that matching accessories and colors often looks very nice. Just remember that we are cats, and not Care Bears. Our colors normally consist of dull colors, or colors that blend in with our naturally bland surroundings. I will not be angered if you wish to have a more original pelt, because following this color scheme isn’t fun.

[Keep in mind this is just a guide line. You will not be judged by what you wear, but by what you do.]








Clan System


Important Events


Greenleaf is now upon us. The sun shines bright and as our cats gleefully bask in the sun, so do rabbits and hares, making hunting an easy task. Flowers grow well in this time, giving us many useful herbs, but many bothersome allergies with them.

The day the Clan was formed: 11/18/15

The day the Clan was disbanded: 00/00/00 [Hopefully, this Clan will thrive for seasons to come]

Schedule - Gatherings shall be held Tuesdays & Saturdays with our Traditional Clan System.
WindClan currently does not attend gatherings as the TCS is searching for more clans.

Gatherings: Next Full Moon [Tuesdays and Saturdays] at TCSGatherings' den.

• Plot -

None at the moment.


Member News

• Congratulations to these new warriors:


• Congratulations to these new apprentices:


• Congratulations to these new kits:


• Congratulations to these new queens:


• We bid farewell to these departing members:




1. Green tags at all times. This shows your loyalty and dedication to the Clan.

2. There can be four kits for every one queen.

3. If you do not show up for at least 5 days, you will automatically be taken off the roster. We are a serious Clan and inactiveness has been a large issue for us. You may only be inactive for two weeks tops with an excuse.

4. Do not beg for higher ranks. These ranks are earned and are most times already taken.

5. If you leave, tell us. I can't stress this enough.

6. You are allowed to return to the Clan twice. After that, adios.

7. If I JAG you and you can't come, respond to me.

8. You are allowed two OCs in the Clan.

9. If you have left the Clan, please remove yourself. If you cannot, ask us to do it for you.

10. If you leave the clan less than a month after joining, you are not allowed to return, instead of the usual two times you are allowed to re-join. Being one of our virtues, we take loyalty very seriously.

11. Excessive profanity is prohibited. Animal Jam is a kids game and we do not tolerate vulgar behavior. Windclan is a safe environment.

12. If you are found double-clanning, you will be exiled. This is only limited to clans and rogue groups (anything related to the Warrior Cats series). You may join packs or other types of groups, so long as you are not using the same character.

13. WindClan does not accept shared accounts to prevent complications involving double-clanning.


Roleplay Etiquette

In order to make roleplay more enjoyable for everyone, let's lay down some ground rules.

1. Begging for higher ranks. This is a rule in the Clan, and although technically no one has broken it, it is evident that people grow resentful towards current holders of a rank they desire. Take a moment to consider how it makes them feel when your character constantly goes, "_ stole my dream of being _!" I will say this right now, doing this at all guarantees you will never get that role, ever.

2. Powerplaying and god-modding. I admit the line is sort of blurry with powerplaying as it depends who you ask, but here are some things you can't do. You can't have your kit character constantly sneak out of camp. Once is fine, twice is pushing it and three times is powerplay. As well as that, do not control another person's character unless they say it's fine. And I'm not just saying controlling what they say or how they act, but things like controlling reactions (i.e: -He lept out from behind, startling Examplekit- ), assuming that because someone was in a certain room or they were not online that their character was doing something without asking them if that's true, that is also god-modding and will not be tolerated.
{Please note that in order for us to make sure you've read our rules, tell us which rule you find the most important in your signup.}

Warrior Code


1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.

2. Do not hunt or trespass on another Clan's territory.

3. Elders, queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.

4. Prey is killed only to be eaten. Give thanks to StarClan for its life.

5. A kit must be at least six moons old to become an apprentice.

6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.

7. A cat cannot be made deputy without having mentored at least one apprentice.

8. The deputy will become Clan leader when the leader dies, retires or is exiled.

9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.

10. A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.

11. Boundaries must be checked and marked daily. Challenge all trespassing cats.

12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.

13. The word of the Clan Leader is the warrior code.

14. An honorable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or if it is necessary for self-defense.

15. A warrior rejects the soft life of a kittypet.

16. Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall.


17. Cats on their way to the Moonpool are allowed to cross other Clans' territories to get to their destination.

18. Cats may travel on other Clan territories if they have something to report or ask for help.

19. The code is flexible about leadership challenges. Cats may challenge a weak or cruel leader if their Clan is in danger, and if their leadership threatens the Clan, the code expects a warrior to challenge their leader.

Additional Rules
The following rules are not specifically stated in the warrior code, but are expected to be followed:

21. Medicine cats may not have a mate or kits.

22. Kits must stay in camp until they are apprenticed, and are not allowed to hunt.

23. The safety of the Clan is more important than the safety of one cat.

24. Clans must not unite together to drive out another Clan.

25. Clans must not force another Clan to share territory.

26. Enemy patrols must not attack cats if they are on a mission all four Clans agree on.

27. Cats cannot eat when going to the Moonpool to speak with StarClan.



Use this format if you are NOT signing up for the Legion. This is the normal sign-up.

Note- WindClan is currently not accepting Queens or Apprentices atm. Apprentices will be opened again when there are more Warriors to become mentors. There is room for 1 more kit in WindClan.

• Have you read the books?:
• Do you share your account? (If so, with whom?):
• Name:
• Age:
• Gender:
• Description:
• Desired Rank:
• Roleplay Example:
• AJ Username:
• Which rule (Excluding the warrior code) do you believe to be the most important, and why?:

Use this format if you are signing up for the LEGION. This is NOT the normal sign-up, so if you're not planning on having any special ranks, please use the one above.

• Have you read the books?:
• Do you share your account? (If so, with whom?):
• Name:
• Age:
• Gender:
• Description:
• Desired Rank:
• Roleplay Example:
• Special Skills:
• Why do you think you deserve this rank?:
• AJ Username:
• Which rule do you believe to be the most important, and why?:


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