"May the sins of the unworthy be baptized in blood and fear."
You padded out of the unknown group's sanctuary, hoping that nobody saw you take the frail vole. As soon as you were out of sight, you dashed away. You run desperately through the trees, limp prey crammed hastily in your mandibles. As you dart away, three dark shadows follow, only silhouettes under the pale light of the moon. They were gradually gaining on you, their details becoming clearer. An ebony long-haired shecat, a grey maine coon tom, and a short-haired silver tabby with emerald eyes like diamonds cutting through the night. They’re nearly running on your tail now. You turned your head once more to the wind, focusing on escaping instead of the felines' features.
The sound of paws against terra firma abruptly silenced, and you sighed in relief, thinking they'd given up. Your relief was cut short, however, as the ebony feline leapt onto your back. You sank to your knees, terrified. The silver tabby and the maine coon ascended towards your pitiful figure, pinned down by the ebony shecat. The silver tabby nodded to the maine coon, her emerald eyes giving the command so her voice didn't have to, and he seemed to understand without a word. He slowly walked towards you and told you to drop the prey, which you were too scared to disobey. You were just happy to still be alive at this point. He and the silver tabby ambled back into the shadows towards the heart of the forest, where you remembered that the camp was.
“I saw you take that prey”, the ebony she-cat snarled. Her voice was one so powerfully demanding, but sleek like satin at the same time.
You winced, expecting the worst as she unsheathed her long claws. They cut deep into your pelt, drawing a disturbing amount of blood. You grimaced in agony.
“It was impressive.. I was the only one who noticed - well, until I notified Emerald and Ashfur.” she explained, her deep obsidian-sapphire eyes cutting through the darkness.
“You’re quite the thief.”
She paused for a second, and, seeming to reconsider her attack, she gracefully leaped off of your aching back and began circling around you, as if she was analyzing every aspect. Finally, she nodded her head.
“My name is Raven, one of two leaders of The Shrouded Claws. The other you met back there, Emerald. And who are you, might I ask?” Her voice was hard, but with a very slight hint of respect.
You answer, still wary of her claws, stained red.
“I’m Ravenstripe”, you lie. The black and gray feline's pupils constricted almost immediately.
“I see. A liar, are you? You'll fit right in”, she laughed sarcastically, still circling. You shifted uncomfortably where you stood, wondering how she was aware so quickly of the lie.
She suddenly ceased circling and took a single step forward. You flinched. “You know, we could always use more members... and with skills like yours, I'd certainly say that you'd make a nice addition to our cozy little family. So, what do you say? How would you like to join us?" she began to groom her right claws, calmly taking a seat on the leaf-covered forest floor. You tried to hide your shock in an attempt to make a good impression.
"Of course... thank you" you stammered, a bit confused. "We'll need to know your actual name, obviously...” she turned her attention once more to you, awaiting your reply. You couldn't help grinning now. I'm __________.” Raven nodded and lead you back into the shaded thicket.
They lead the pack together. They are granted thirteen lives when they take their place as ruler, one life from each of the Thirteen Deities. It is their job to make decisions for the Claws, and punish wrongdoing. If a sovereign should die, their place is taken by their proxy. Sovereigns are under the blessings of all of the Thirteen Deities.
The proxy is the sovereigns' assistant. It is their duty to keep order within the pack. They also organize thieveries, patrols, missions, and occasionally, assassinations. When a sovereign dies or steps down, the proxy is to take their place. The proxy is under the blessing of Zariath.
The head mender is a mender who has studied and been a mender for many moons. The head mender is under the blessings of Orla, Korliah, and Salem.
The menders are responsible for the overall health of the pack. Along with this, menders also interpret prophecies from Salem, and occasionally even communicate with him. They can also get novitiates and train them to heal the clan’s members. Menders are under the blessing of Salem.
The assassin is the sovereigns' most trusted mercenary and he or she reports directly to the sovereigns. The assassin must excel in stealth and have deadly accuracy in combat. He or she is under the blessing of Hermeos.
They report to the assassin. Their duty is to spy on enemy groups for information and carry out any assassinations at the leader's command, without hesitation. Mercenaries must not let their emotions come before their duty. They must be willing to devote their heart and soul to the sovereigns' commands, regardless of what they think is right.
The commander is the highest ranking combatant. Mandatory qualities of the commander include intelligence, strength, and above all, persistence. He or she is under the blessings of both Griselda and Dement.
They are the warriors of the pack. When they're commanded by a sovereign, the proxy, or their commander to fight, they fight; without hesitation. It is also their duty to go on patrols and guard the Sanctuary.
The marauder is the highest ranking and most skilled thief. They must be organized, manipulative, and intelligent. He or she leads most thieveries, and is under the blessing of Nelothe.
Thieves steal prey and herbs from other groups in order to support ours. They must not let other groups know who they are or what pack they're from. It is not their job to attack anyone unless they have no choice. They are particularly skilled in lying and manipulation.
Novitiates are young cats in training. They have a mentor who teaches them to be a combatant, thief, mercenary, or mender. It is also their duty to assist whenever possible. For example, helping the menders sort through herbs, distributing prey, and guarding the Sanctuary.
The future of our empire. They are all kittens between one and six moons. When they reach the age of six moons, they become a novitiate and are assigned a mentor.
Guardians are female cats who either have kittens or are expecting. They are given a temporary break from their duties to care for and protect their youth.
Elders are cats who have retired from their roles in the clan and are treated with as much respect as the leaders. Elders are under the blessings of Chrono, as well as whatever Deities they were previously blessed by.
Training to Become (if Novitiate is Desired Rank):
How you found The Shrouded Claws:
Healing Example (if applicable):
Picture of your OC (optional):
How your group found us:
Benefits of Alliance:
Leader's OC Name:
Leader's AJ Username:
Group you're currently in:
Would like to work on:
● THE SANCTUARY ●
The Main Den
The Mender Den
The Novitiate Den
The Youth Den
The Elder Den
The Sovereign Den
The Training Hollow
───────● COMMANDMENTS ●
I. Sovereign's Command
The sovereign's word is law, however confusing or unethical it may seem. Never disobey a sovereign.
II. Dress Code
Always follow the dress code below. Don't roleplay with the wrong animal, so don't come into camp as an elephant or raccoon.
Do not create unnecessary drama. This includes having a special condition, fighting other clan members, and double grouping
IV. Double Grouping
Double grouping is not tolerated in the Shrouded Claws. It is considered extremely disrespectful to the founders, who worked hard to make this group what it is.
Powerplaying is strictly forbidden. If you are unaware of what powerplaying is, here are some examples: "Bites and ends", "Heals".
Follow your word. Never lie to fellow members of the Claws, and follow your loyalty oath. This group is not a hotel that you can join and quit whenever you want.
Leaving doesn't have to be permanent. You have one chance to return after quitting, but if you were exiled, you will have to talk to a sovereign about returning, and if you do come back, do not expect to have the same rank as before.
You may only have one OC at a time. Having multiple OCs in this group will just lead to confusion and chaos. When your current OC dies, you may start a new one and join again. Some people decide to create second OCs on extra accounts. We can usually tell. Please do not do this.
IX. Editing the Page
Never edit the page without permission from the page editors. The page editors worked hard to make this page perfect, and we don't want anyone messing with it, it just makes much more work for them.
X. Rules for Novitiates
They must have at least three training sessions with their mentor before becoming a combatant, mercenary, thief, of mender. Novitiates cannot have a mate. They can't leave camp without their mentor's permission.
XI. Rules for Youth
They must stay in the camp at all times unless they're with their mother. Kits must be 6 moons before they can start their training as a novitiate.
All members are expected to roleplay for at least an hour each day. If you can't roleplay on some days, please contact a sovereign and explain the circumstances. If you're rarely online, you may be exiled.
XIII. Challenging Ranks
Mercenaries, combatants, and thieves are allowed to challenge the higher form of their rank in order to gain that rank (mercenaries may challenge the assassin, combatants may challenge the commander, and thieves may challenge the marauder). A challenge is a trial of three events decided by the sovereigns. One of the events will always be a spar. The results of these three events will determine whether the challenger takes their superior's rank, or they sustain their original rank.
───────● ATTIRE ●
Head Mender/Menders: Wolf
Novitiates: Bunny, Fox
Elders: Wolf, Snow Leopard
(If you want to wear something else you must get it approved by a leader)
(All armor included, WITHIN REASON- no gingerbread, royal, or pheonix armor)
Back: All swords and bows, spartan armor, worn blanket, jamaaliday bow
Head: Skull helmet, head flower, flower crown, fox hat, butterfly hair bow