RowanClan is the home of the durable. Built upon a variety of domestic cat breeds, we will manage to push forward as one. Many Clans have been created, many Clans have been destroyed before us. This does prove that we will not always be at our highest point, however it does not mean we won't strive in a strenuous effort to put up a fight. We are a strong union of family, bounded together by blood and recreationally solidifying our inner council through the coarse decisions our highest authorities must make. We do not recklessly wreak havoc onto other Clans. We help them in time of need, making sure the allied groups thrive in prosperity. May our enemies perish once we are done with them, because once we step in, we do not bow down without a dangerous fight first; for we are the indestructible and fearless RowanClan.
The leader is the overall ruler of the Clan. They are one power that the Clan must respect at all costs. The leader makes the toughest decisions for the Clan, declares war on other Clans, performs ceremonies inside the Clan, and it is their job to keep the Clan running strong.
The deputy is the second in command of the Clan. They are chosen based upon loyalty, activity, respect, and talent. They are chosen by the leader to uphold the leader's position once the leader has either retired or died. The deputy organizes hunting and border patrols, makes decisions alongside the leader, and is greatly respected among the Clan.
The medicine cat is a self explanatory rank. They are the healers of the Clan, moulding the immobilized warriors back into insurmountable ones. They connect with our spirit ancestors and have a gift nobody else can inherit inside the Clan. They study all the herbs one can know and utilizes the gifted knowledge to tend to other's wounds. Medicine cats are usually determined at a younger age, especially as the current one gets older and is looking for a successor.
The senior warriors are the head warriors of the Clan. They usually lead most border and hunting patrols and are in charge of the Clan's activity whenever the leader or deputy are not online. They each have a skilled area in which they work to perfect and are overall genuinely respected by everyone else in the Clan.
The warriors are the bulk of the Clan. This rank has an endless flow of cats that will take on the title of a RowanClan warrior. They are the hunters, fighters, and mentors of the Clan, and as they become older are recognized for their experience and loyalty devoted towards their home. They are beneath the medicine cat, deputy, leader, and senior warriors, but are still treated with great respect.
The apprentices are one of the younger, more inexperienced cats of the Clan. At the age of six moons, they begin their training with their assigned mentor. Once they obtain full knowledge of every necessity, and they get the approval from their mentor, they will be given their final assessment. If they pass, they will have their warrior ceremony held for them that night. Sometimes, if the apprentice does something indelible, will they be given their ceremony earlier than other apprentices.
The kits are the youngest and most inexperienced in the Clan. They stay in the nursery with their mother until they are old enough to become an apprentice, which is six moons. Kits are not allowed outside of camp and usually watch other apprentices who practice inside camp and learn some useful material through them. Kits are the spirit of the Clan, it is what keeps us alive, generation after generation.
The queens are the she-cats of the Clan expecting kits or are already nursing a litter. While the queens are in the nursery, they are not permitted to do normal warrior duties. This involves hunting and fighting in battles. They must stay inside camp until their kits graduate to a higher rank, and then they will return to their typical warrior duties.
The elders are the retired warriors of the Clan. They deserve the undying respect from the Clan. Some warriors retire early due to medically diagnosed injuries that are unrepairable, such as the loss of hearing or eyesight. Elders do not hunt or participate in battles, and usually tell stories about their golden days to the younger generation of the Clan. Their wiry attitude is enjoyable to many and their company is highly appreciated.
Double-grouping is strongly prohibited in RowanClan. When you join, you are making a commitment to your group that cannot easily be broken. Double-grouping will only result in conflict and confusion for the suspected person. We need your full loyalty here. if you cannot meet this requirement, then this Clan is not for you.
If you are caught double-grouping, you will have to decide which group you want to be in. If you cannot pick a side by the end of the day, you will be exiled. We need your full loyalty, and if you're already having conflicts over which group to choose, then that means you may need to re-evaluate which group you like best. When you go to join another group, Riverstar will inform the other group's leader that you tried to join RowanClan at the same time. This may or may not affect your activities in your new group.
Drama is something that happens in every group, but should not be taken outside of roleplay. When we do roleplay, there are deadlines we have to meet, and inner conflict is not something that we'd like to have. You may not like somebody, and you do not have to talk to them. Regardless, you must treat those members with respect as you would anyone else. If you have a serious problem, keep those conflicts outside of roleplay and away from the rest of the Clan.
If you continuously seem to be fighting with one or multiple people, there will be peer mediation with either the leader or the deputy to go over the problems so that we can resolve the issue. Continue after the mediation, and there is a chance that you might be asked to leave depending on your experience inside the Clan.
Disrespecting higher ranks is not acceptable. Everybody obtains their ranks for a reason. They are not simply passed out like we're at an auction. If you seem to disagree with someone who has inherited a high rank, you have the freedom to speak to the leader about it. Please do not say something disrespectful about them. This applies to people of all ranks.
If you disrespect a rank inside of roleplay, it will result with inside-roleplay punishment unless the leader thinks that it was a rather serious insult coming directly from the person rather than being in-character If it is outside roleplay, it will result in actual punishment (such as being suspended from Clan roleplay and other activities) that meets the offense.
IV. Joining/Adding OC's
You can have up to five OC's of any rank as long as they are not a high rank such as the medicine cat, deputy, or leader. We allow people to join with a two part name or a rogue name, however, we have a limit on it. Your characters can have a darker / lighter personality, as long as they follow our rules and obey the commanding positions.
Loyalty is something you make an oath to when joining the Clan. You commit to us, and if you feel that you cannot provide us with an endless devotion to the Clan through thick, then you do not deserve to serve us through our thin. If you leave once, you are allowed one more chance to return. If you leave twice, you cannot return unless you have spoken to the leader and it has been thoroughly discussed and they agree that it is alright for you to come back.
RowanClan practices a system of realistic fighting, which means that we abandon the idea of powerplay. In spars and fights, we take each other's hits and avoid any form of powerplay. However, there are certain circumstances where we will be able to counterfeit these rules. One of the circumstances are common, which is when our enemy is powerplaying. If we see that our opponent is powerplaying, we will either A. Claim an automatic victory, or B. forget all past attacks and begin powerplaying against them as well. RowanClan fights with equality, and if one side of the scale were to be unbalanced, we will make sure we balance it out once again.
VII. In-Roleplay Conflicts/Damage
RowanClan is built up as realistically as possible, which also means that conflicts inside of roleplay must be kept to a minimum. Intrusions of people's forms that are loners, rogues, etc. will only be allowed once every week unless it's a plot roleplay that has been planned accordingly. This is to not create a riot of unnecessary drama over someone simply wanting to create an intentional draft between the peace provided for us and the unknown outdoors.
The Beach | Crystal Sands
The beach is one of RowanClan's main territories. This is where we come to play games that involve the water. Swimming relays can take place here as well as Kimbara. The vast ocean and warm weather allows us to catch saltwater prey year around. Other animals that roam this biome include tropical birds and gulls.
Tallrocks | Canyons Pathways
Tallrocks is a pathway that connects the vastlands to the beach. It's a very tropical region with large, flatter rocks that are scattered out all over the passageway that heat up during the day and allow a place for the cats to lounge. On the side nearer to the vastlands, the pathway is covered with larger tropical trees and undergrowth. Hunting here is very promising, as there are many different types of prey lying in the undergrowth or searching among the rocks.
Drylands | Kimbara
The drylands are one of RowanClan's main lands. With the river, RowanClan may hunt here throughout majority of the year. We have access to the smaller freshwater fish that swim through the passageway, as well as surrounding land animals, such as birds and other smaller rodents. The perfect combonation of topographical formations and canopies also permits prolonged sun-basking if needed.
Vastlands | Sarepia Forest
The vastlands are one of RowanClan's main lands. With the stream that marks our eastern border, RowanClan may hunt there throughout majority of the year. We have access to the smaller freshwater fish that swim through the passageway, as well as surrounding land animals, such as birds and other smaller rodents. The vastlands are covered completely in undergrowth and flourishing trees, with the Great Rowan just by the western border. The Great Rowan, our sacred tree, also stands here as the most noticeable feature of this area. This tree is responsible for the Clan's toponym.
We use the wolf avatar for every rank, including kits and apprentices.
This is an attire guide for those who are not that experienced in making outfits. These items are what we highly recommend for you to wear, and once you gain more knowledge/experience of making different outfits, may you then expand your use of items. Note that RowanClan does not have a dress code; as I believe that diversity is an essential thing needed for a group. We do, however, have certain restrictions if an outfit were to look too ridiculous.
We try to base our OC's attire off of its rank. Since kits do not participate in combat, they normally do not wear combative items such as swords, armor, etc. Kits are deliberately supposed to have an innocent viewpoint, and are not to be interpreted as aggressive. Apprentices, whom are in between the rank of a kit and the rank of a warrior, typically wear swords, armor, leaf necklaces, or collars. Although, since they are only at their training era in the Clan and do not normally do the warrior duty of dealing with trespassers, apprentices will still look a bit more youthful compared to the warriors. Some people have their designated OC wear the same items as they progress through the rankings in the Clan while others tend to switch the items up based upon the rank they're currently upholding. Here are some examples of different outfits you can wear.
Notice how the OC progressively gains more and more equipment as it excels in the ranks? Why don't you try it now?
This is the Warrior Code that is recommended for the cats of RowanClan to follow. All credit goes to the Erin Hunter's of the Warriors series.
1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
2. Do not hunt or trespass on another Clan's territory.
3. Elders, queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies, retires or is exiled.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. During a Gathering, none of the groups are allowed to fight. This is a night of truce, where each cat resides side by side.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
13. The word of the Clan leader is the warrior code.
14. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.